![need for speed hot pursuit 2010 logo need for speed hot pursuit 2010 logo](https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/i/bb796276-d1dc-4364-93cb-82f28b02fdc3/d33716n-25aa4bc5-3364-4215-8954-dcaaa3ec178e.jpg)
- #Need for speed hot pursuit 2010 logo driver#
- #Need for speed hot pursuit 2010 logo free#
- #Need for speed hot pursuit 2010 logo windows#
Exotic cars on the open road, the rush of the escape, the thrill of the takedown - this is Need for Speed Hot Pursuit. These renowned innovators are redefining action racing by delivering an experience that connects players through intense competition whether playing online together or taking on friends' challenges.Īt the heart of Need for Speed Hot Pursuit is a suite of connected features called Need for Speed Autolog that enables players to connect, compare and compete with their friends effortlessly. The original file is 1.21 MB.Need for Speed Hot Pursuit is being developed by Criterion Games, the developers behind the critically-acclaimed Burnout racing series. For more details, check out Veg's site: Įvgeniy Vrublevsky (Veg) uploaded initial version. Video mode restore function will not be called twice at exit. Refactoring of the video mode init code. DX5 and SoftTri always report that they do not support the fog effect. The game asks a renderer if it supports the fog effect. A new DirectDraw compatibility flag NoDwmOffForPrimaryLock was added to the thrash.ini files. DirectDrawLagFix was renamed to DisableMaxWindowedMode in the thrash.ini files.
#Need for speed hot pursuit 2010 logo driver#
New error messages for some problematic situations: too long path to the root directory (it has not to be longer than 210 characters) thrash driver not found. More strict checking of validity of a thrash driver (a renderer). The thrash_about isn't called when it is not really needed. A small optimization of texture loading. Also it returns sorted list of resolutions now. DX7 doesn't output 640×480×16 if this mode isn't supported. The DX7 graphical glitches like the black polygon near the Old Church were workarounded. Fixed the problem with Texel Alignment in the DX6, DX7 and DX8 renderers, so everything looks sharp, like when Glide3x is used. nGlide v1.05 (with additional fix specially for this patch). Fixed a probable deadlock when entering pause menu during multiplayer game. Race music starts to play only when multiplayer game synchronization is finished. Rotation of the pause camera isn't slowing down when FPS is low. NFS3 logo is animated in the Track Information menu. A few cosmetic bugfixes and better alignment in the Controls menu. Added a set of buttons with the "Exit Game" button to the Credits and Controls menus. Fixes in the car comparison menu: no redundant sound when switching modes fixed a bug with autoselection of the first car always starts from the head-to-head mode better alignment and layout in the table mode.
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It solves some problems with displaying hints. The size of the hint font in the menu was fixed, now it is like in the NFS4. Better text alignment for some buttons in the menu. The "Synchronizing." message (when starting a network game) is displayed exactly at the middle of the screen. Esc (pause) works during race intro animation also. No car engine volume jerking while changing distance between a car and a camera during the race intro.
#Need for speed hot pursuit 2010 logo windows#
NoErrorReporting disables windows error reporting for more error types. Further refactoring of the thrash initialization code. Automatic detection of the thrash driver type when it is not specified explicitly. Most renderers were fixed for proper 32bpp support. No ugly tearing when playing movies on the D3D renderers.
#Need for speed hot pursuit 2010 logo free#
Fixed a bug of the free GPU RAM detection which was the cause of the invisible cockpit on DX8. Hide16bitModes and Use32bitModeInMenu ini settings were replaced by the Prefer32bitModes ini setting.